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My friend pedro original5/27/2023 ![]() You’d figured out what the game actually is, like the pillars and what works and what doesn’t. When working on established IP you know what the core pillars are, so you can go organic throughout the exploration phase. “But then I think you reach a point where you’re like, ‘Okay I need to turn this into a finished product.’ It’s all about growing that idea, and then having to focus and tie it all together. “My process when making a game is generally you start with a notion, a core idea that you let organically grow for a while,” Ågren says. When moving the mobile, things were a little different. ![]() But it was also a new IP that was yet to find its feet, so experimentation with mechanics and visuals often resulted in delayed and missed milestones over the years. My Friend Pedro signed with Devolver Digital very early into its development, and the publisher was more than happy to give Ågren the time and resources he needed to make the best game he possibly could. Ripe for Revenge also doesn’t threaten to fall victim to feature creep like its predecessor. I was like, ‘Well, okay, I did this for five years, what’s another year and a half?’” Then I got to a point where I was like, ‘No, I’m gonna have a massive holiday, relax, and just get to know life again.’ I managed to do a short road trip at that point and then, you know Corona happened. “My original plan was to finish My Friend Pedro, then spend half a year creating DLC and improving things. “Part of the mobile market still operates on a little bit of a flash mentality, and that was part of the starting point of Ripe for Revenge,” Ågren says. Related: How The Community Is Banding Together To Save The Owl House Now, he’s unleashed the series onto mobile with Ripe For Revenge, a stylized take on the original game that is both an experimental release and a more relaxed development schedule. However, it was a labour of love from one man, a task that proved to be a satisfying yet ultimately overwhelming task for Ågren. It was a huge success, attracting a number of fans with its zany humour, gritty aesthetic, and over-the-top action combat. ![]() He was able to morph it from a passion project into a fully-fledged creation with the help of Devolver Digital. My Friend Pedro was born as a flash game during Ågren’s time in college and while working at Media Molecule. ![]()
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